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Last Updated:
Nov 19, 2019
It's Not How Good You Are, It's How Good You Want to Be: The world's best selling book
Paul ArdenIt's Not How Good You Are, It's How Good You Want to Be is a handbook of how to succeed in the world - a pocket 'bible' for the talented and timid to make the unthinkable thinkable and the impossible possible. The world's top advertising guru, Paul Arden, offers up his wisdom on issues as diverse as problem solving, responding to a brief, communicating, playing your cards right, making mistakes and creativity, all notions that can be applied to aspects of modern life. This book provides a unique insight into the world of advertising and is a quirky compilation of quotes, facts, pictures, wit and wisdom, packed into easy-to-digest, bite-sized spreads. If you want to succeed in life or business, this is a must!

Paul Arden began his career in advertising at the age of 16. For 14 years he was Executive Creative Director at Saatchi and Saatchi, where he was responsible for some of Britain's best known campaigns including British Airways, Silk Cut, Anchor Butter, InterCity and Fuji. His famous slogans include 'The Car in front is a Toyota' and 'The Independent - It is - Are You?'. In 1993 he set up the London-based production company Arden Sutherland-Dodd where he is now a commercials director for clients such as BT, BMW, Ford, Nestle and Levis.
Graphic Artists Guild Handbook: Pricing & Ethical Guidelines
Not AvailableGraphic Artists Guild Handbook: Pricing & Ethical Guidelines, 11th Edition is the industry bible, containing information all graphic artists and their clients need to buy and sell work in a totally professional manner. This edition has been revised and updated to provide all the information you need to compete in an industry moving at lightning speed.
Overview: A New Perspective of Earth
Benjamin-GrantOverview-Earth
Ways of Seeing
John BergerBased on the BBC television series, John Berger's Ways of Seeing is a unique look at the way we view art, published as part of the Penguin on Design series in Penguin Modern Classics. 'Seeing comes before words. The child looks and recognizes before it can speak.' 'But there is also another sense in which seeing comes before words. It is seeing which establishes our place in the surrounding world; we explain that world with words, but word can never undo the fact that we are surrounded by it. The relation between what we see and what we know is never settled.' John Berger's Ways of Seeing is one of the most stimulating and influential books on art in any language. First published in 1972, it was based on the BBC television series about which the Sunday Times critic commented: 'This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change the way you look at pictures.' By now he has. John Berger (b. 1926) is an art critic, painter and novelist.born in Hackney, London. His novel G. (1972) won both the James Tait Black Memorial Prize and the Booker Prize. If you enjoyed Ways of Seeing, you might like Susan Sontag's On Photography, also available in Penguin Modern Classics. 'Berger has the ability to cut right through the mystification of professional art critics ... he is a liberator of images: and once we have allowed the paintings to work on us directly, we are in a much better position to make a meaningful evaluation' Peter Fuller, Arts Review 'The influence of the series and the book ... was enormous ... It opened up for general attention areas of cultural study that are now commonplace' Geoff Dyer in Ways of Telling 'One of the most influential intellectuals of our time' Observer
How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh, Make People Cry, and (Every Once in a While) Change the World 
Michael BierutThe first monograph, design manual, and manifesto by Michael Bierut, one of the world’s most renowned graphic designers—a career retrospective that showcases more than thirty-five of his most noteworthy projects for clients as the Brooklyn Academy of Music, the Yale School of Architecture, the New York Times, Saks Fifth Avenue, and the New York Jets, and reflects eclectic enthusiasm and accessibility that has been the hallmark of his career.

Protégé of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied and successful careers of any living graphic designer, serving a broad spectrum of clients as diverse as Saks Fifth Avenue, Harley-Davidson, the Atlantic Monthly, the William Jefferson Clinton Foundation, Billboard, Princeton University, the New York Jets, the Brooklyn Academy of Music, and the Morgan Library.

How to, Bierut’s first career retrospective, is a landmark work in the field. Featuring more than thirty-five of his projects, it reveals his philosophy of graphic design—how to use it to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world. Specially chosen to illustrate the breadth and reach of graphic design today, each entry demonstrates Bierut’s eclectic approach. In his entertaining voice, the artist walks us through each from start to finish, mixing historic images, preliminary drawings (including full-size reproductions of the notebooks he has maintained for more than thirty-five years), working models and rejected alternatives, as well as the finished work. Throughout, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design professional faces in bringing innovative ideas to the world.

Offering insight and inspiration for artists, designers, students, and anyone interested in how words, images, and ideas can be put together, How to provides insight to the design process of one of this century’s most renowned creative minds.
FLEXIBLE TYPESETTING
Tim BrownFor the first time in hundreds of years, because of the web, the role of the typographer has changed. We no longer decide; we suggest. We no longer simply choose typefaces, font sizes, line spacing, and margins; we prepare and instruct text to make those choices for itself. In this book, Tim Brown illuminates the complex, beautiful world of typesetting-arguably the most important part of typography because it forms the backbone of the reading experience-and shows us how to parry the inevitable pressures that arise when we can no longer predict how, and where, our text will be read.
Editorial Design: Digital and Print
Cath Caldwell, Yolanda ZappaterraEditorial Design: Digital and Print is a comprehensive guide to the traditional and digital skills that a designer will need for a future career in visual journalism today – the design of magazines and newspapers for a wide variety of markets.

Generously illustrated, including case studies, practical exercises and tips, and examples of best practice; profiles of individual designers include Mark Porter, Scott Dadich, and Janet Froelich. The book explains the fundamentals of editorial design and layout. Subjects covered include current and emerging digital formats, branding, how to create layouts, handling copy and images, design and production skills, and trends in editorial design.

With insider advice and opinions from leading contemporary designers, the book is a practical reference and learning resource that will teach readers everything they need to know to reach the top of the profession. The new edition of this book shows how editorial design has adapted to the online and digital world.
Calm Technology:: Principles and Patterns for Non-Intrusive Design
Amber Case
Art Direction for the Web
Andy Clarke, Smashing MagazineModern web technologies like CSS Grid, Flexbox and Shapes have made it possible for us to implement print’s often distinctive designs, and the web’s now full of tutorials on how to use them. But the most important question is not “how” we can use art direction techniques to improve our designs for the web, but “when” and “why?”

Based on Andy Clarke’s twenty years’ experience of working with clients, plus the expertise of the art directors and designers he interviewed, this eBook is about why art direction matters and how to art-direct compelling and effective experiences across devices and platforms.

Andy explores the work of some of the most influential art directors, luminaries like Alexey Brodovitch, Bea Feitler, and Neville Brody. He doesn’t encourage us to merely mimic work from a previous era and medium, but to understand their thinking and learn how to apply that knowledge to art direction for the web.

Art Direction for the Web will help you make your sites more effective at communicating, persuading, and selling.

Table of Contents

What art direction means
One hundred years of art direction
Art-directing experiences
Art direction and creative teams
Principles of design
Directing grids
Directing type
Directing pictures
Developing layouts with CSS Grid
Developing components with Flexbox
Developing typography
Developing with images
Flash Web Design
Hillman CurtisIntroduces Web animation basics while deconstructing successful animations in an exploration of Macromedia Shockzone, 20k Advertisement, Manifestival, and JUXT Interactive.
Visual Journalism: Infographics from the World's Best Newsrooms and Designers
Javier Errea, Gestalten 0As the world grows more complex, some of the best stories are told through visuals – infographics. From election results to catastrophes to wars to scientific discoveries: the stream of data we are exposed to daily becomes ever more complicated. Infographics help make sense of it, transforming difficult to grasp facts and figures into accessible visualizations. Print media are increasingly making successful use of them. Visual Journalism reveals the masters of this discipline and their finest works. The portraits of studios and individuals within this compendium illustrate how the world of infographics continues to evolve as it informs data and graphic trends. A visual revolution showcases the myriad possibilities of non-verbal communication.
Hooked: How to Build Habit-Forming Products
Nir Eyal, Ryan HooverHow do successful companies create products people can’t put down?

Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern underlying how technologies hook us?

Nir Eyal answers these questions (and many more) by explaining the Hook Model—a four-step process embedded into the products of many successful companies to subtly encourage customer behavior. Through consecutive “hook cycles,” these products reach their ultimate goal of bringing users back again and again without depending on costly advertising or aggressive messaging.

Hooked is based on Eyal’s years of research, consulting, and practical experience. He wrote the book he wished had been available to him as a start-up founder—not abstract theory, but a how-to guide for building better products. Hooked is written for product managers, designers, marketers, start-up founders, and anyone who seeks to understand how products influence our behavior.

Eyal provides readers with:

• Practical insights to create user habits that stick.
• Actionable steps for building products people love.

• Fascinating examples from the iPhone to Twitter, Pinterest to the Bible App, and many other habit-forming products.
Designing News: Changing the World of Editorial Design and Information Graphics
Francesco FranchiFrancesco Franchi’s perceptive book about the design of media and information graphics. In it, Franchi also envisions the future of news reporting by publishing companies and on the internet. Francesco Franchi is one of the most exceptional talents working in information graphics today. Although relatively young and new to the field, Franchi has already received worldwide acclaim for his distinctive graphic and editorial design of IL―Intelligence in Lifestyle, an Italian magazine now widely considered to be a modern classic. With Designing News, Franchi conveys his vision for the future of news and the media industry. Based on personal insight and experience, he offers valuable analysis and perspectives on the fundamental changes that are taking place in the way media is being used. Franchi explores consumer behaviors and expectations that represent the biggest challenges facing traditional publishing houses and broadcasting companies as well as journalists and designers. For Franchi, reporting is not merely filing a story once, but rather telling a continuous narrative in a way that is most relevant for a broad range of traditional and digital media―from breaking news to analysis, from interviews to commentaries, and from photo essays and illustrations to information graphics and interactive visualizations of data. In this book, Franchi explains the ramifications of this development and how newspapers can become credible, comprehensive news brands. In Designing News, Franchi also outlines a new, integrated approach for editorial designers. If they show enough dedication, creativity, and talent for interdisciplinary teamwork, Franchi sees editorial designers as playing a key role in advancing the evolution of media.
Ando
Masao Furuyama, Peter GösselA monumental touch: Tadao Ando, master of the serene yet mighty

Philippe Starck describes him as a “mystic in a country which is no longer mystic.” Karl Lagerfeld regards him as a 21st-century genius who “saw everything, learned everything, then forgot everything and remade everything.” For the Pritzker Prize jury, “originality is his medium.”

In this essential TASCHEN introduction to Tadao Ando we explore the hybrid of tradition, modernism, and function that allows his buildings to enchant architects, designers, fashion designers, and beyond. Through key projects including private homes, churches, museums, apartment complexes, and cultural spaces, we explore a uniquely monumental yet comforting aesthetic that draws as much on the calm restraint of Japanese tradition as the compelling modernist vocabularies of Bauhaus and Le Corbusier.

With featured projects in Japan, France, Italy, Spain, and the United States, we see not only Ando’s global reach but also his refined sensitivity for the environs: the play of light through windows, and, in particular, the interaction of buildings with water. From the mesmerizing Church of the Light in Osaka to the luminous Punta della Dogana Contemporary Art Center in Venice, this is a radiant tour through a distinctly contemporary form as much as a timeless appeal of light, elements, and equilibrium.

About the series:
Each book in TASCHEN’s Basic Architecture series features:an introduction to the life and work of the architectthe major works in chronological orderinformation about the clients, architectural preconditions as well as construction problems and resolutionsa list of all the selected works and a map indicating the locations of the best and most famous buildingsapproximately 120 illustrations (photographs, sketches, drafts and plans)
Newspaper Design: Editorial Design from the World's Best Newsrooms
Gestalten, 0 0Newspaper Design showcases the best of editorial and graphic design from the most renowned newspapers across the world, and proves that skillful news design matters more than ever before.

Over recent years, the world of news making has dramatically changed. Newspaper Design examines the forces that have transformed the industry and showcases the best of editorial design in the news context. Following the shift to digital, the role of visual journalists has evolved. As our reading habits change, so do the ways in which designers deal with typography, grid systems and illustration in order to tell a story in the most engaging way.

Newspaper Design discusses the daily challenges of journalists and editorial designers, and introduces the work of the teams behind some of the most influential newspapers, such as the New York Times, the Guardian, and Libération. Unique insights from professionals paired with outstanding visual examples reveal the inner workings of the news industry and make Newspaper Design a must-have for designers, publishers and journalists.

Javier Errea is the director of Errea Communications, president of the Spanish chapter of the Society for News Design, and coordinator for the Malofiej World Summit and International Infographics Awards.
Conversational Design
Erika Hall
Made to Stick: Why Some Ideas Take Hold and Others Come Unstuck
Chip HeathWhat is that makes urban myths so persistent but many everyday truths so eminently forgettable? How do newspapers set about ensuring that their headlines make you want to read on? And why do we remember complicated stories but not complicated facts? In the course of over ten years of study, Chip and Dan Heath have established what it is that determines whether particular ideas or stories stick in our minds or not, and "Made to Stick" is the fascinating outcome of their painstaking research.Packed full of case histories and thought-provoking anecdotes, it shows, among other things, how one Australian scientist convinced the world he'd discovered the cause of stomach ulcers by drinking a glass filled with bacteria, how a gifted sports reporter got people to watch a football match by showing them the outside of the stadium, and how high-concept pitches such as 'Jaws on a spaceship' ("Alien") and 'Die Hard on a bus' ("Speed") convince movie executives to invest vast sums of money in a project on the basis of almost no information. Entertaining and informative by turns, this is a fascinating and multi-faceted account of a key area of human behaviour. At the same time, by showing how we can all use such cleverly devised strategies as the 'Velcro Theory of Memory' and 'curiosity gaps', it offers superbly practical insights, setting out principles we all can adopt to make sure that we get our ideas across effectively.
Creative Confidence: Unleashing the Creative Potential within Us All
Tom Kelley;David KelleyBRAND NEW, Exactly same ISBN as listed, Please double check ISBN carefully before ordering.
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Jake Knapp, John Zeratsky, Braden KowitzNEW YORK TIMES BESTSELLER
WALL STREET JOURNAL BESTSELLER

“Sprint offers a transformative formula for testing ideas that works whether you’re at a startup or a large organization. Within five days, you’ll move from idea to prototype to decision, saving you and your team countless hours and countless dollars. A must read for entrepreneurs of all stripes.” —Eric Ries, author of The Lean Startup

From three partners at Google Ventures, a unique five-day process for solving tough problems, proven at more than a hundred companies.

Entrepreneurs and leaders face big questions every day: What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? How many meetings and discussions does it take before you can be sure you have the right solution?

Now there’s a surefire way to answer these important questions: the sprint. Designer Jake Knapp created the five-day process at Google, where sprints were used on everything from Google Search to Google X. He joined Braden Kowitz and John Zeratsky at Google Ventures, and together they have completed more than a hundred sprints with companies in mobile, e-commerce, healthcare, finance, and more.

A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It’s for anyone with a big opportunity, problem, or idea who needs to get answers today.
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs [Paperback] Ken Kocienda
Ken KociendaCreative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Super Graphic: A Visual Guide to the Comic Book Universe
Tim LeongThe comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
So You Want to Publish a Magazine?
Angharad LewisSo you want to publish a magazine? This is your guide. It will show you how to take your concept from idea to proper publication, step-by-step. It covers all the nuts and bolts of magazine publishing, from budgeting and distribution to design and print.

It also acts as an inspirational resource, with case studies from magazines across the sector – from the most niche indie titles, through the main players of the independent scene, to the most innovative and successful larger scale publications.

How many people do you need? Do you want to take advertising? Should you hire a distributor or focus on subscriptions? Interviews with industry insiders – editors, art directors, printers, distributors, retailers and more – are filled with expert tips and examples so you can make the right plan for every aspect of your publishing project.

Both print and digital magazines are represented, with a focus on navigating the pitfalls associated with transitioning a print title to digital platforms (and vice versa), mastering social media and creating content specifically for digital readers.
Design Is Storytelling
Ellen LuptonEllen Lupton, award-winning author of Thinking with Type and How Posters Work, demonstrates how storytelling shapes great design

Good design, like good storytelling, brings ideas to life. The latest book from award-winning writer Ellen Lupton is a playbook for creative thinking, showing designers how to use storytelling techniques to create satisfying graphics, products, services and experiences. Whether crafting a digital app or a data-rich publication, designers invite people to enter a scene and explore what’s there. An intriguing logo, page layout or retail space uses line, shape and form to lead users on dynamic journeys.

Design Is Storytelling explores the psychology of visual perception from a narrative point of view. Presenting dozens of tools and concepts in a lively, visual manner, this book will help any designer amplify the narrative power of their work. Use this book to stir emotions, build empathy, articulate values and convey action; to construct narrative arcs and create paths through space; integrate form and language; evaluate a project’s storytelling power; and to write and deliver strong narratives.
Thinking with Type, 2nd revised and expanded edition: A Critical Guide for Designers, Writers, Editors, & Students
Ellen LuptonOur all time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged capitals, as well as information on captions, font licensing, mixing typefaces, and hand lettering. Throughout the book, visual examples show how to be inventive within systems of typographic form—what the rules are and how to break them. Thinking with Type is a type book for everyone: designers, writers, editors, students, and anyone else who works with words. The popular online companion to Thinking with Type (www.thinkingwithtype.com) has been revised to reflect the new material in the second edition.
The Laws of Simplicity
John MaedaTen laws of simplicity for business, technology, and design that teach us how to need less but get more.

Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design―guidelines for needing less and actually getting more.

Maeda―a professor in MIT's Media Lab and a world-renowned graphic designer―explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on.

Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products―how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Elvis
Dave MarshComplete with hundreds of photographs, this biographical study interprets Presley's appeal and relates the various stages in his career
Understanding Comics: The Invisible Art
Scott McCloudThe bestselling international classic on storytelling and visual communication

"You must read this book." — Neil Gaiman

Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
Thinkertoys: A Handbook of Creative-Thinking Techniques
Michael MichalkoRethink the Way You Think
 
In hindsight, every great idea seems obvious. But how can you be the person who comes up with those ideas?
In this revised and expanded edition of his groundbreaking Thinkertoys, creativity expert Michael Michalko reveals life-changing tools that will help you think like a genius. From the linear to the intuitive, this comprehensive handbook details ingenious creative-thinking techniques for approaching problems in unconventional ways. Through fun and thought-provoking exercises, you’ll learn how to create original ideas that will improve your personal life and your business life. Michalko’s techniques show you how to look at the same information as everyone else and see something different.
 
With hundreds of hints, tricks, tips, tales, and puzzles, Thinkertoys will open your mind to a world of innovative solutions to everyday and not-so-everyday problems.
You’re My Favorite Client
Mike MonteiroWhether you're a designer or not, you make design decisions every day. Successful design projects require equal participation from both the client and the design team. Yet, for most people who buy design, the process remains a mystery. In his follow-up to Design Is a Job, Mike Monteiro demystifies the design process and helps you prepare for your role. Ensure you're asking the right questions, giving effective feedback, and hiring designers who will challenge you to make your product the best it can be. Mike Monteiro is the co-founder and design director of Mule Design, an interactive design studio whose work has been called "delightfully hostile" by The New Yorker. In early 2011, he gave a Creative Mornings talk entitled "F- You, Pay Me" that not only uplifted the downtrodden the world over, but fueled his first book, Design Is a Job. In 2014 he won .net's Talk of the Year award for "How Designers Destroyed the World," a screed about designers taking responsibility for their work. He can be heard weekly as the co-host of Let's Make Mistakes. None of the terms Mike has coined are printable on a family website. ISBN: 978-1-937557-14-0 Paperback: 127 pages Published: Sep 30, 2014
Design As Art
Bruno MunariOne of the last surviving members of the futurist generation, Bruno Munari's Design as Art is an illustrated journey into the artistic possibilities of modern design translated by Patrick Creagh published as part of the 'Penguin on Design' series in Penguin Modern Classics. 'The designer of today re-establishes the long-lost contact between art and the public, between living people and art as a living thing' Bruno Munari was among the most inspirational designers of all time, described by Picasso as 'the new Leonardo'. Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children's books, advertising, cars and chairs - these are just some of the subjects to which he turns his illuminating gaze. How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever. Bruno Munari (1907-1998), born in Milan, was the enfant terrible of Italian art and design for most of the twentieth century, contributing to many fields of both visual (paint, sculpture, film, industrial design, graphics) and non-visual arts (literature, poetry). He was twice awarded the Compasso d'Oro design prize for excellence in his field. If you enjoyed Design as Art, you might like John Berger's Ways of Seeing, also available in Penguin Modern Classics. 'One of the most influential designers of the twentieth century ... Munari has encouraged people to go beyond formal conventions and stereotypes by showing them how to widen their perceptual awareness' International Herald Tribune
Emotional Design: Why We Love (or Hate) Everyday Things
Don NormanWhy attractive things work better and other crucial insights into human-centered design
Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
About Face 3: The Essentials of Interaction Design
Alan Cooper,David Cronin Robert ReimannThe new edition includes new content relevant to the popularization of new web technologies and mobile platforms. The book has updated examples to reflect current state-of-the-art interfaces and additional case studies where appropriate. The text also has updated graphics, icons, layout, and cover to speak compellingly to a more design-literate audience. · goal-directed design · implementation models and mental models · beginners, experts, and intermediates · understanding users: qualitative research · modeling users: personas and goals · the foundations of design: scenarios and requirements · from requirements to design: the interaction framework and design refinement · patterns and principles · platform and posture · orchestration and flow · eliminating excise · making software considerate and smart · metaphors and idioms · visual interface design · searching and finding: improving data retrieval · understanding undo · rethinking files and save · improving data entry · selection, direct manipulation and mouse interactions · window behaviors · controls · menus · toolbars and tooltips · dialogs · errors, alerts, and confirmation · designing for different needs
Making and Breaking the Grid, Second Edition, Updated and Expanded: A Graphic Design Layout Workshop
Timothy SamaraEffective layout is essential to communication and enables the end user to not only be drawn in with an innovative design, but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-based design, one must first understand those rules and see them applied to real-world projects.

Basics include composing typographic space, format determination, and sequencing and systemization. Various types of grids manuscript, column, modular, hierarchical are also covered.

Text reveals top designers' work in process and rationale. Projects with similar characteristics are linked through a simple notational system that encourages exploration and comparison of structure ideas. Each project is shown comprehensively so readers can see its structure revealed over several pages, at a size that allows for inspection of detail.

Also included are historical overviews that summarize the development of layout concepts, both grid-based and non-grid based, in modern design practice.
Form Design Patterns
Adam Silver, Smashing MagazineForms. It’s no coincidence that the word rhymes with “yawns” — web forms are dull to code and even duller for your visitors to fill in. But without forms, the web would just be a library. They let us comment, collect, book, buy, share, and a host of other verbs. And mostly they enable us to do these things in an awkward, opaque, confusing, odd, frustrating, alarming, or alienating way. Forms are such an important part of the web, but we design them poorly all the time. When they’re not over-engineered they’re usually not engineered at all.

The Form Design Patterns book tackles this problem. By going through common real-world problems step by step, you’ll learn how to design simple, robust, lightweight, responsive, accessible, progressively enhanced, interoperable and intuitive forms that let users get stuff done no matter what. And by the end of the book you’ll have a close-to exhaustive list of components delivered as a design system that you can use immediately in your own projects.

Table Of Contents

A Registration Form — We’ll start looking at the foundational qualities of a well-designed form and how to think about them. By applying something called a question protocol, we’ll look at how to reduce friction without even touching the interface. Then we’ll look at some crucial patterns, including validation, that we’ll want to use for every form.
A Checkout Form — We’ll consider checkout flows and look at several input types and how they affect the user experience on mobile and desktop browsers, all the while looking at ways to help both first-time and returning customers order quickly and simply.
A Flight Booking Form — We’ll dive into the world of progressively enhanced, custom form components using ARIA. We’ll do this by exploring the best way to let users select destinations, pick dates, add passengers, and choose seats. We’ll analyze native form controls, and look at breaking away from convention when it becomes necessary.
A Login Form — We’ll look at the ubiquitous login form. Despite its simple appearance, there’s a bunch of usability failures that so many sites suffer from.
An Inbox — We’ll design ways to manage email in bulk, our first look at administrative interfaces. As such, this comes with its own set of challenges and patterns, including a responsive ARIA-described action menu, multiple selection, and same-page messaging.
A Search Form — We’ll create a responsive search form that is readily available to users on all pages, and we’ll also consider the importance of the search mechanism that powers it.
A Filter Form — Users often need to filter a large set of unwieldy search results. Without a well-designed filter, users are bound to give up. Filters pose a number of interesting and unique design problems that may force us to challenge best practice to give users a better experience.
An Upload Form — Many services, like photo sharing, messaging, and many back-office applications, let users upload images and documents. We’ll study the file input and how we can use it to upload multiple files at once. Then we’ll look at the intricacies of a drag-and-drop, Ajax-enhanced interface that is inclusive of keyboard and screen reader users.
An Expense Form — We’ll investigate the special problem of needing to create and add lots of expenses (or anything else) into a system. This is really an excuse to cover the add another pattern, which is often useful in administrative interfaces.
A Really Long and Complicated Form — Some forms are very long and take hours to complete. We’ll look at some of the patterns we can use to make long forms easier to manage.
Org Design For Design Orgs: Bulding & Managing In-House Design
Peter Merholz Kristin Skinner.
Layout Essentials: 100 Design Principles for Using Grids
Beth TondreauAdhering to certain layout and grids standards and principles is important for any job from brochures, to annual reports, to posters, to websites, to publications. However, knowing how to bend the rules and make certain grids work for the job at hand takes skill.

This book outlines and demonstrates basic layout/grid guidelines and rules through 100 entries including choosing a typeface, striving for rhythm and balance with type, combining typefaces, using special characters and kerning and legibility. These essentials of grid design are critical to the success of any job.
The New Typography (Weimar and Now: German Cultural Criticism (Paperback))
Jan TschicholdSince its initial publication in Berlin in 1928, Jan Tschichold's The New Typography has been recognized as the definitive treatise on book and graphic design in the machine age. First published in English in 1995, with an excellent introduction by Robin Kinross, this new edition includes a foreword by Rich Hendel, who considers current thinking about Tschichold's life and work.
Envisioning Information
Edward R. TufteThis book celebrates escapes from the flatlands of both paper and computer screen, showing superb displays of high-dimensional complex data. The most design-oriented of Edward Tufte's books, Envisioning Information shows maps, charts, scientific presentations, diagrams, computer interfaces, statistical graphics and tables, stereo photographs, guidebooks, courtroom exhibits, timetables, use of color, a pop-up, and many other wonderful displays of information. The book provides practical advice about how to explain complex material by visual means, with extraordinary examples to illustrate the fundamental principles of information displays. Topics include escaping flatland, color and information, micro/macro designs, layering and separation, small multiples, and narratives. Winner of 17 awards for design and content. 400 illustrations with exquisite 6- to 12-color printing throughout. Highest quality design and production.
Designing for Emotion
Aaron WalterMake your users fall in love with your site via the precepts packed into this brief, charming book by MailChimp user experience design lead Aarron Walter. From classic psychology to case studies, highbrow concepts to common sense, Designing for Emotion demonstrates accessible strategies and memorable methods to help you make a human connection through design.
Practical Empathy: For Collaboration and Creativity in Your Work
Indi YoungConventional product development focuses on the solution. Empathy is a mindset that focuses on people, helping you to understand their thinking patterns and perspectives. Practical Empathy will show you how to gather and compare these patterns to make better decisions, improve your strategy, and collaborate successfully.